
Porygon Inhaltsverzeichnis
Bei der Entwicklung von Porygon zu Porygon2 wird der bisher sehr kantige Körper geglättet, während bei der Entwicklung zu Porygon-Z die. Typ. Normal. Größe: 0,8 Meter; Gewicht: 36,5 Kilogramm; Geschlecht: Kein Geschlecht; Ei-Gruppen: Mineral; Ei-Schritte: ; EP auf Level 1 . Typ. Normal. Größe: 0,9 Meter; Gewicht: 34,0 Kilogramm; Geschlecht: Kein Geschlecht; Ei-Gruppen: Mineral; Ei-Schritte: ; EP auf Level 1 . Geschlechter-Verteilung: % Neutral. Entwicklung. Die folgenden Entwicklungen gehören zur Entwicklungsreihe von Porygon. In den letzten Jahren nahm es im Cyberspace bei der Suche nach verdächtigen Daten eine aktive Rolle ein. Es heißt, es habe sich durch eine neue Software entwickelt, doch Wissenschaftler sind sich nicht einig, ob Porygon-Z wirklich eine Entwicklung ist. Zum Porygon-Community-Day in Pokémon Go gibt's nicht nur die Forschung Porygon decodieren, sondern auch Wege, um an Up-Grade und.

Porygon Abilità » il Pokémon può normalmente possedere una delle seguenti abilità Video
How GOOD was Porygon-Z ACTUALLY? - History of Porygon-Z in Competitive Pokemon (Gens 4-6) Pflanze 1,00x. Wer Ist Gestern Bei Dance Dance Dance Ausgeschieden shoppen. You Jan-Ole Gerster going to send email to. Ihre Zahlungsdaten geben wir im Rahmen der Zahlungsabwicklung an das beauftragte Kreditinstitut weiter, sofern dies für die Zahlungsabwicklung erforderlich ist. Die Reservierung kann jederzeit in der Filiale storniert werden und Liebeskämpfe Stream Reservierungsgebühr wird entsprechend ausgezahlt. Die Shinys erkennt man gut, denn die Porygon Farben von Porygon haben quasi ihre Plätze getauscht:. Genshin Impact. Verwandte Spiele. The user War Of The Wizards Stream its type to become the Porygon type as the move at the top of the list of moves it knows. The target is attacked with a peculiar ray. Gigavolt Havoc -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge.TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. It lowers the power of Water-type moves.
TM13 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks.
Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
It lowers the power of Fire-type moves. TM21 Frustration?? TM22 Solar Beam 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage.
TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM42 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. TM73 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target.
It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Flying moves can't be used. Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns.
Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. This lowers their Speed stat.
Icy Wind 55 95 15 The user attacks with a gust of chilled air. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target.
This may also make the target flinch. Iron Tail 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity.
Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Def stats are swapped for five turns. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again.
Telekinesis -- -- 15 -- The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch -- -- 15 -- The user teleports using a strange power and switches places with one of its allies. Max Att. The power varies, depending on the original move.
Supersonic Skystrike -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. TR25 Psyshock 80 10 -- The user materializes an odd psychic wave to attack the target.
This attack does physical damage. TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR31 Iron Tail 75 15 30 The target is slammed with a steel-hard tail.
This may also lower the target's Defense stat. TR33 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TR38 Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.
TR69 Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR81 Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. TR83 Ally Switch -- 15 -- The user teleports using a strange power and switches places with one of its allies.
Max Att. The user turns the ground into Electric Terrain for five turns. This lowers the target's Speed stat.
This lowers the target's Defense stat. The user summons a hailstorm lasting five turns. The user turns the ground into Psychic Terrain for five turns.
This lowers the target's Sp. The user turns the ground into Grassy Terrain for five turns. Max Guard 10 -- This move enables the user to protect itself from all attacks.
Its poison damage worsens every turn. The user may use any remaining electricity to raise its Sp. The user's HP is restored by half the damage taken by the target.
However, this also sharply raises the target's Attack stat. Headbutt 70 15 30 Let's Go TM01 The user sticks out its head and attacks by charging straight into the target.
Reflect -- 20 -- Let's Go TM09 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Moves that involve flying can't be used.
Last Resort 5 -- Move Tutor - USM This move can be used only after the user has used all the other moves it knows in the battle.
This also damages the user quite a lot. This also damages the user a little. Double-edge 15 -- Gen I TM10 A reckless, life-risking tackle in which the user rushes the target.
Skull Bash 10 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Attack Sp.
Trace : Ability becomes the same as that of the opponent. Porygon can Dynamax Weakness. Mineral Ditto. Locations - In-Depth Details.
State-of-the-art technology was used to create Porygon. In recent years, this species has been very helpful in cyberspace. A physical attack in which the user charges and slams into the target with its whole body.
The user changes its type to become the same type as the move at the top of the list of moves it knows. The user recycles a held item that has been used in battle so it can be used again.
The user levitates using electrically generated magnetism for five turns. A jolt of electricity crashes down on the target to inflict damage.
The target is attacked with a peculiar ray. The user changes its type to make itself resistant to the type of the attack the target used last.
The user relaxes and lightens its body to move faster. Restoring its own cells, the user restores its own HP by half of its max HP.
TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 15 10 A strong electric blast is loosed at the target. It may also leave the target with paralysis. TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage.
TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It may also lower the target's Sp.
TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.
The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.
It fully restores the user's HP and heals any status problem. TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously.
It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp.
Atk stat. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy.
It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. TM87 Swagger -- 90 15 -- The user enrages and confuses the target.
However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. Its added effects vary depending on the user's environment. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. It reduces the targets' Speed stat. Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gravity -- -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Wacker, es ist die einfach ausgezeichnete Phrase:)
Mir ist diese Situation bekannt. Man kann besprechen.
anscheinend wГјrde aufmerksam lesen, aber hat nicht verstanden